Centaur Warrunner

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[e][h]Centaur Warrunner
Radiant Hero
Attributes

23 +4.3

15 +1.0

15 +1.6

300
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.3 + 0.3
Cast Duration:
0.5 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
660
1860
2720
Mana:
255
519
711
Spell Amp:
1.1%
2.7%
3.8%
Armor:
2.5
4.8
6.5
Damage:
55-57
115-117
158-160
Most played as
LessMore
1
2
3
4
5

Bradwarden, the Centaur Warrunner[edit]

Recommended Roles
Durable Initiator Disabler Nuker Escape

It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rights. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

Abilities[edit]

Hoof Stomp
Targeting Type
No Target
Affects
Enemy Units
Damage Type
Magical
Slams the ground, stunning and damaging nearby enemy land units.
QF
130
13
Damage100 / 150 / 200 / 250
Stun Duration2 / 2.25 / 2.5 / 2.75
4.25 (Level 25 Talent)
Radius315
Cast Point0.5
 Affected By Blocked by Spell Immunity
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.
Notes
Double Edge
Targeting Type
Unit Target
Affects
Enemy Units
Damage Type
Magical
The Centaur summons a tremendous amount of inner strength and releases a powerful attack. Can only be done at melee range, and damages both Centaur and the enemy units around the target.
Wd
5
Enemy/Self Damage175 / 250 / 325 / 400
650 (Level 20 Talent)
Radius190
Cast Range150
Cast Point0.5
 Affected By Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.
Notes
Return
Targeting Type
Passive
Affects
Enemy Units
Buildings
Damage Type
Physical
Centaur Warrunner immediately counters every attack against him with a swift strike, damaging the attacker with bonus damage based on a percentage of Centaur's strength.
Grants Return's bonuses in an aura around Centaur to allied heroes. (Level 25 Talent)
ER
Base Damage16 / 18 / 20 / 22
Bonus Damage30% / 45% / 60% / 75% of Centaur's Strength
45% / 60% / 75% / 90% (Level 15 Talent)
Aura Radius900 (Level 25 Talent)
 Affected By  Disabled by Break Illusions gain part of this ability
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.
Notes
  • Damage from Return Aura is based on Centaur's Strength. (Level 25 talent)
  • Return Aura can be carried by illusions, but illusions do not gain the effect themselves. (Level 25 talent)
  • Disabled by Break.
Stampede
Targeting Type
No Target
Affects
Allied Heroes
Damage Type
Magical
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get slowed. Enemies can only be affected by stampede impact once per cast.
Upgradeable by Aghanim's Scepter. Gains damage resistance and free pathing while stampeding.

R
100
90 / 75 / 60
Impact Damage1× / 2× / 3×
Centaur's Strength
Collision Radius105
Enemy Movement Slow100%
Slow Duration1.8
Ally Charge Speed550
Charge Duration4
Buff RadiusGlobal
Cast Point0
Damage Resistance
40%
Scepter Ability
Free pathing while stampeding
 Affected By Blocked by Spell Immunity Can be dispelled
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.
Notes

Talent Tree[edit]

Talent Tree
+1.5s Hoof Stomp Duration 25 Gains Return Aura
+20 Strength 20 +250 Double Edge Damage
+15% Return Strength Damage 15 +75 Damage
+10% Magic Resistance 10 10% Evasion


Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Healing Salve Wind Lace Stout Shield Tranquil Boots Magic Stick Magic Wand Hood of Defiance Blink Dagger Crimson Guard Aghanims Scepter Pipe of Insight
Vanguard

General Strategy[edit]

Centaur Warrunner is a master of both inflicting and absorbing damage. Leading the charge into battle, he stomps to stun his enemies, and instantly counters their every attack. His stampede speeds his allies in both fight and flight, quickening the pace of the carnage.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell
Level 11 12 13 14 15 16 18 20 25
Spell

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.07c
  • Nerf Agility gain reduced from 1.6 to 1.0
7.07
  • Rework Reworked Talent Tree
7.04
  • Nerf Stampede Scepter damage reduction reduced from 50% to 40%
7.03
  • Nerf Base armor reduced by 1
  • Nerf Scepter Stampede damage reduction reduced from 60% to 50%
7.02
  • Buff Level 10 Talent from +30 Damage to +35
7.01
  • Nerf Centaur agility gain reduced from 2 to 1.6
7.00
  • New Added Talent Tree
6.88f
  • Nerf Fixed Return working on Centaur Illusions
6.88
  • Buff Stampede slow duration increased from 1.5 to 1.8
6.88
  • Buff Double Edge cooldown reduced from 6 to 5
  • Buff Centaur Strength gain increased from 3.8 to 4
6.87
  • Buff Double Edge cooldown reduced from 8 to 6
  • Buff Stampede duration increased from 3.75 to 4
6.86
  • Buff Return damage increased from 30/42/54/66 to 30/45/60/75%
6.85
  • Buff Return strength as bonus damage increased from 26/34/42/50% to 30/42/54/66%
6.84b
  • Nerf Stampede Scepter damage reduction from 70% to 60%
6.84
  • Nerf Return now triggers when attacks land rather than when they start
  • Buff Added Aghanim's Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc) (Destroys trees)
6.82
  • Nerf Stampede mana cost increased from 80 to 100
6.81
  • Nerf Hoof Stomp mana cost increased from 85/100/115/130 to 130
6.80
  • Buff Stampede cooldown reduced from 120/90/60 to 90/75/60
6.79
  • Buff Stampede slow duration increased from 1.25 seconds to 1.5
6.78
  • Rework Added to Captains Mode
6.77
  • Nerf Movement speed decreased from 305 to 300
  • Nerf Double Edge no longer interrupts channeling
  • Nerf Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)
6.76c
  • Nerf Stampede cooldown increased from 65 to 120/90/60
  • Nerf Stampede duration rescaled from 3/4/5 to 3.75
  • Rework Stampede damage slightly reworked from 100/150/200 + 2× str to 0 + 1/2/3× str (no base damage)
  • Nerf Stampede mancost increased from 50 to 80
  • Nerf Stampede AoE reduced from 120 to 105
6.76
  • Buff Strength growth increased from 2.6 to 3.8
  • Rework Replaced Great Fortitude with a new skill (Stampede)
6.75
  • Buff Double Edge now deals its damage in a 190 AoE around the target
6.74
  • Buff Return base damage increased from 16 to 16/18/20/22
  • Buff Great Fortitude strength bonus increased from 12/24/36 to 15/30/45
6.73
  • Buff Double Edge cooldown decreased from 10 to 8
6.72d
  • Buff Return base damage increased from 10 to 16
6.72
  • Buff Movement speed increased from 300 to 305
  • Buff Double Edge cooldown decreased from 12 to 10
  • Buff Hoof Stomp cooldown decreased from 15 to 13
6.70
  • Buff Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2/2.25/2.5/2.75
6.67
  • Buff Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage
6.63
  • Buff Double Edge mana cost removed
  • Nerf Double Edge can no longer cause a suicide for Centaur
6.61
  • Buff Reduced Double Edge cooldown (25➜12 seconds)

Notable Players[edit]

Notable Players
Ace Loda

See also[edit]

External links[edit]

Guides[edit]

References[edit]