Carry

From Liquipedia Dota 2 Wiki
My part to play.
For lane roles, see Farm Dependency.

Heroes are often suggested to play certain roles. A hero can belong to many roles at once. An understanding of these roles can help in composing a well-rounded team to play with.

The roles listed on this page are the in-game suggested roles, and are not based on any opinion of the metagame. Heroes can be sorted by their role and complexity on the hero selection screen.

Complexity levels:
  ■■■ Advanced
  ■■ Moderate
  ■ Straightforward

Heroes with advanced complexity take a high degree of skill and game knowledge to play well.
Heroes with moderate complexity take a moderate degree of skill and well-rounded in terms of difficulty.
Heroes with straightforward complexity more forgiving to play while still offering unique play styles.

Roles[edit]

Carry[edit]


Carry.png
Will become more useful later in the game if they gain a significant gold advantage.

A Carry is the hero that a team rallies around late game. The role's name is derived from the act of "carrying" a team, which is to bear the responsibility of leading the team to victory. The carry is expected to have the highest number of hero kills on the team. Carries typically lack early game power, but they have strong scaling skills. They are highly dependent on items to be successful. Carries will often have a built-in farming mechanism in order to achieve this. Usually carries rely on strong and fast physical attacks, but this is not always the case. Having more than one carry can potentially cause competition within your team for resources, which typically results in a number of underpowered carries. For certain team compositions, it is highly recommended that a team have only one hard carry (a hero with strong carry potential but weaker potential in other roles) and as the game progresses the hard carry will secure the majority of the kills. Any semi carries (heroes that have a bit less carry potential but stronger potential in other roles) that have attained sufficient level and gold advantage to avoid diminishing in the late game, can also assist in being the main driving forces behind victory for the team. Carries are typically sent to the safe lane early on with one or more supports to babysit them until they collect the necessary items to farm independently.

Note: The ratings on this page are based on the in-game classification system. They are not based on the metagame.
■■■ Carry
Anti-MageArc WardenChaos KnightGyrocopterMedusaMorphlingNaga SirenPhantom Assassin
SniperSpectreTerrorbladeTinyTroll Warlord
■■ Carry
AlchemistBristlebackDragon KnightHuskarLifestealerLycanMonkey KingSlardar
SvenWraith KingClinkzDrow RangerEmber SpiritFaceless VoidJuggernautLone Druid
LunaMeepoPhantom LancerRazorRikiShadow FiendSlarkTemplar Assassin
UrsaWeaverOutworld DevourerStorm Spirit
■ Carry
AbaddonBrewmasterDoomKunkkaLegion CommanderNight StalkerSpirit BreakerBloodseeker
BroodmotherMiranaViperDeath ProphetInvokerLeshracLinaNature's Prophet
NecrophosQueen of PainSilencerTinkerWindranger

Nuker[edit]


Nuker.png
Can quickly kill enemy heroes using high damage spells with low cooldowns.

Nukers are heroes with abilities that deliver high damage throughout the game. Their goal is to give the team an advantage by killing enemy heroes before they can react to ganks. Many nukers can become a semi-carry if they are successful in their efforts, but because their abilities do not scale as well, they can potentially suffer in the late game when many heroes are equipped to deal with nukes.

Note: The ratings on this page are based on the in-game classification system. They are not based on the metagame.
■■■ Nuker
PhoenixTimbersawShadow FiendInvokerLeshracLinaLionOracle
Queen of PainSkywrath MageTechiesTinkerZeus
■■ Nuker
Earth SpiritSand KingTinyLunaMeepoNyx AssassinCrystal MaidenJakiro
Keeper of the LightLichNecrophosOgre MagiOutworld DevourerPuckPugnaShadow Shaman
Storm SpiritVisageWitch Doctor
■ Nuker
AlchemistBeastmasterBrewmasterBristlebackCentaur WarrunnerClockwerkDoomDragon Knight
EarthshakerElder TitanIoKunkkaLegion CommanderMagnusNight StalkerOmniknight
PudgeSvenTidehunterTuskUndyingAnti-MageArc WardenBloodseeker
Bounty HunterBroodmotherEmber SpiritGyrocopterMiranaMorphlingPhantom LancerRazor
SlarkSniperTerrorbladeVengeful SpiritVenomancerAncient ApparitionBaneDazzle
Death ProphetDisruptorNature's ProphetRubickShadow DemonSilencerUnderlordWindranger
Winter Wyvern

Initiator[edit]


Initiator.png
Good at starting a teamfight.

Initiators are heroes who can safely and advantageously start a team fight. These heroes typically have strong area of effect damage, disable, or similar skill to affect the positioning of the enemy team. Although it is common for an initiator to be a durable hero, this is not always the case. Usually there is an attempt to quickly eliminate the enemy carry, which will lure the enemy team, thus initiating a large scale battle.

Note: The ratings on this page are based on the in-game classification system. They are not based on the metagame.
■■■ Initiator
AxeBrewmasterCentaur WarrunnerClockwerkEarthshakerMagnusSand KingTidehunter
Faceless VoidBatriderPuck
■■ Initiator
BeastmasterDoomElder TitanNight StalkerPhoenixPudgeSlardarSpirit Breaker
SvenTinyTreant ProtectorTuskNyx AssassinVengeful SpiritEnigmaLion
SilencerWarlock
■ Initiator
AlchemistBristlebackChaos KnightDragon KnightEarth SpiritHuskarKunkkaLegion Commander
Monkey KingBloodseekerEmber SpiritMeepoNaga SirenVenomancerViperDark Seer
DisruptorOgre MagiShadow DemonShadow ShamanStorm SpiritWraith King

Disabler[edit]


Disabler.png
Has a guaranteed disable for one or more of their spells.

Disablers are heroes with abilities more focused to reliable crowd control, either by single target or area of effect. They can act as initiators in small-scale ganks where the number of enemy heroes involved is few in number. A true initiator's cooldowns are best saved for large confrontations.

Note: The ratings on this page are based on the in-game classification system. They are not based on the metagame.
■■■ Disabler
BaneLionPuckShadow Shaman
■■ Disabler
AxeBeastmasterBrewmasterChaos KnightClockwerkDoomDragon KnightEarthshaker
Legion CommanderMagnusNight StalkerPudgeSand KingSpirit BreakerSvenTidehunter
TuskWraith KingFaceless VoidNaga SirenNyx AssassinVengeful SpiritBatriderCrystal Maiden
DisruptorEnigmaInvokerOgre MagiOracleShadow DemonSilencerWinter Wyvern
■ Disabler
AlchemistCentaur WarrunnerEarth SpiritElder TitanKunkkaLifestealerMonkey KingPhoenix
SlardarTinyTreant ProtectorUndyingBloodseekerDrow RangerEmber SpiritGyrocopter
MedusaMeepoMiranaMorphlingRikiSlarkTroll WarlordUrsa
VenomancerViperAncient ApparitionDark SeerDazzleDeath ProphetEnchantressJakiro
Keeper of the LightLeshracLinaNecrophosOutworld DevourerRubickSkywrath MageStorm Spirit
TechiesUnderlordVisageWarlockWindrangerWitch Doctor

Durable[edit]


Durable.png
Has the ability to last longer in teamfights.

Durable heroes (sometimes referred to as Tanks) are heroes with the potential to sustain a large amount of incoming damage from the enemy. They tend to have large amount of HP, HP regeneration, armor, or magic resistance. They often have abilities to mitigate damage, avoid damage completely, or weaken the power of enemies. Strength heroes are well known to fulfill this role because their primary Strength attribute innately grants HP.

Note: The ratings on this page are based on the in-game classification system. They are not based on the metagame.
■■■ Durable
AxeBristlebackCentaur WarrunnerTidehunterWraith King
■■ Durable
AbaddonAlchemistBeastmasterBrewmasterChaos KnightDoomDragon KnightHuskar
LifestealerNight StalkerPudgeSlardarSpirit BreakerSvenTimbersawTiny
UndyingMorphlingRazorViper
■ Durable
ClockwerkEarth SpiritElder TitanKunkkaLegion CommanderLycanOmniknightTreant Protector
Faceless VoidLone DruidMedusaSpectreTroll WarlordUrsaBaneEnchantress
NecrophosOgre MagiUnderlordVisage

Escape[edit]


Escape role.png
Has the ability to quickly avoid death.

Escape heroes are heroes equipped with one or more escape mechanisms which allow them (and sometimes their allies) to avoid damage and abilities while retreating or repositioning themselves during a team fight or gank. Escape heroes are particularly suited to soloing the off lane, as they can turn situations where death is inevitable into a temporary delay in farm. Escape mechanisms include movement speed buffs, invisibility, teleportation, and evasion.

Note: The ratings on this page are based on the in-game classification system. They are not based on the metagame.
■■■ Escape
Anti-MageArc WardenBroodmotherClinkzEmber SpiritMorphlingSlarkWeaver
PuckQueen of PainStorm Spirit
■■ Escape
Earth SpiritIoMonkey KingPhoenixSand KingTimbersawBounty HunterMeepo
MiranaPhantom LancerRikiUnderlord
■ Escape
Centaur WarrunnerLifestealerLycanMagnusSlardarSpirit BreakerTreant ProtectorFaceless Void
JuggernautNaga SirenNyx AssassinPhantom AssassinSpectreTemplar AssassinVengeful SpiritBatrider
Dark SeerInvokerNature's ProphetOracleWindranger

Support[edit]


Support.png
Can focus less on massing gold and items, and more on using their abilities to gain an advantage for the team.

Supports are heroes whose purpose is to keep their allies alive and give them opportunities to earn more gold and experience. Supports will usually come with skills such as healing spells or disables, and generally have low damage output but a powerful (yet situational) nuke. Supports are not dependent on items (with some exceptions), and most of their gold will be spent on items for the benefit of the team such as an Animal Courier, Observer Wards, Sentry Wards, and Smoke of Deceit.

Supports are typically paired with the team's Carry at the start of a game. This is because the carry tends to be the weakest and most gold-hungry member of the team early on. A support should always try to forfeit kills to their team's carry, only securing the kill if none of their allies are able to do it. To babysit and help their team's carry control the lane in the early stages of the game, they are able to either repel enemies from your team's carry, or to allow the carry to continually stay in the lane using abilities that replenish either health or mana. Common traits of supports are long ranged attacks and abilities that are highly useful for defending other team members.

Note: The ratings on this page are based on the in-game classification system. They are not based on the metagame.
■■■ Support
IoTreant ProtectorVengeful SpiritCrystal MaidenDazzleKeeper of the LightLichOracle
Winter WyvernWitch Doctor
■■ Support
AbaddonOmniknightVenomancerAncient ApparitionBaneChenDisruptorEnchantress
LionOgre MagiRubickShadow DemonShadow ShamanSkywrath Mage
■ Support
AlchemistEarthshakerPhoenixUndyingWraith KingMiranaNaga SirenJakiro
LeshracLinaSilencerUnderlordVisageWarlockWindranger

Pusher[edit]


Pusher.png
Can quickly siege and destroy towers and barracks at all points in the game.

Pushers are heroes who focus on bringing down towers quickly, thereby acquiring map control. If they succeed, they often shut down the enemy carry by forcing them away from farming. They typically have skills that fortify allied creep waves, summon units, or deal massive amounts of damage to enemy towers.

Note: The ratings on this page are based on the in-game classification system. They are not based on the metagame.
■■■ Pusher
Dragon KnightLycanBroodmotherLone DruidDeath ProphetLeshracNature's ProphetShadow Shaman
■■ Pusher
Chaos KnightTinyNaga SirenTerrorbladeChenEnchantressEnigmaJakiro
PugnaTinker
■ Pusher
ClinkzDrow RangerJuggernautLunaMeepoPhantom LancerRazorTroll Warlord
VenomancerInvokerVisage

Jungler[edit]


Jungler.png
Can farm effectively from neutral creeps inside the jungle early in the game.

Junglers are heroes that can jungle neutrals at the start of the game, rather than lane. This allows for there to be two solo lanes, which in turn allows two allies to benefit from solo farm instead of one. Junglers typically have skills that allow them to convert neutral creeps, summon units, or sustain themselves efficiently.

Note: The ratings on this page are based on the in-game classification system. They are not based on the metagame.
■■■ Jungler
ChenEnchantressEnigmaNature's Prophet
■■ Jungler
AxeBatrider
■ Jungler
LifestealerLycanSand KingBloodseekerLone DruidUrsaCrystal MaidenDark Seer
Keeper of the Light

Complexity[edit]

Heroes can be sorted by overall complexity, taking all of their variables into account.

Complexity levels:
  ■■■ Advanced
  ■■ Moderate
  ■ Straightforward

Heroes with advanced complexity take a high degree of skill and game knowledge to play well.
Heroes with moderate complexity take a moderate degree of skill and well-rounded in terms of difficulty.
Heroes with straightforward complexity more forgiving to play while still offering unique play styles.

■■■ Complexity
BrewmasterEarth SpiritIoArc WardenLone DruidMeepoMorphlingChen
InvokerOracleRubickStorm SpiritVisage
■■ Complexity
BeastmasterClockwerkDoomEarthshakerElder TitanKunkkaLifestealerLycan
MagnusMonkey KingPhoenixPudgeSand KingTimbersawTreant ProtectorTusk
UnderlordBroodmotherClinkzEmber SpiritFaceless VoidMiranaNaga SirenNyx Assassin
Phantom LancerShadow FiendSpectreTemplar AssassinTerrorbladeTroll WarlordWeaverAncient Apparition
BaneBatriderDark SeerDisruptorEnchantressEnigmaKeeper of the LightNature's Prophet
Outworld DevourerPuckPugnaQueen of PainShadow DemonSilencerTechiesTinker
WindrangerWinter Wyvern
■ Complexity
AbaddonAlchemistAxeBristlebackCentaur WarrunnerChaos KnightDragon KnightHuskar
Legion CommanderNight StalkerOmniknightSlardarSpirit BreakerSvenTidehunterTiny
UndyingWraith KingAnti-MageBloodseekerBounty HunterDrow RangerGyrocopterJuggernaut
LunaMedusaPhantom AssassinRazorRikiSlarkSniperUrsa
Vengeful SpiritVenomancerViperCrystal MaidenDazzleDeath ProphetJakiroLeshrac
LichLinaLionNecrophosOgre MagiShadow ShamanSkywrath MageWarlock
Witch DoctorZeus

See also[edit]