Huskar
From Liquipedia Dota 2 Wiki
Huskar
Radiant Hero
Attributes
Primary Attribute
Base Stats
0.25
Attack Type
100
0.3 + 0.5
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
626
2.55
2.55
1638
7.17
7.17
2628
11.67
11.67
3024
13.52
13.52
Mana
(Regen)
(Regen)
291
0.9
0.9
543
1.95
1.95
867
3.3
3.3
975
3.775
3.775
Armor
0.67
4.17
8.67
10.25
Magic R
26.8%
28.9%
31.6%
32.55%
Damage
44-49
90-95
135-140
153-158
Notes
2
Release Date
2011-10-27
Competitive Span
2011-11-03 — 2013-06-04
2013-12-12 — Present
Huskar, the Sacred Warrior[edit]
Recommended Roles |
Carry Durable Initiator |
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice.
In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
As his health lowers, Huskar's ability to slay enemies grows considerably. Able to instantly remove a portion of both his and an enemy's health with his ultimate, when near death he is able to throw his Burning Spear with devastating speed.
Abilities[edit]
Inner Fire
QV
Targeting
No Target
No Target
Affects
Enemy Units
Enemy Units
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and disarming them.
Damage | 120/180/240/300 |
---|
Disarm Duration | 1.9/2.6/3.3/4 2.65/3.35/4.05/4.75 |
---|
Knockback Distance | 400 |
---|
Knockback Duration | 1 |
---|
Radius | 500 |
---|
Cast Point 0.2
Cast Backswing 0.64
Lowers Inner Fire cooldown and causes it to apply a movement speed slow and heal Huskar for a percentage of the damage dealt to enemies. | |
Does not pierce Debuff Immunity. | |
Dispellable.
|
While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.
Notes
- The knockback pushes enemies to 400 distance away from the cast location, not from where they were hit.
Burning Spear
WR
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Damage Per Second | 5/10/15/20 9/14/19/24 |
---|
Duration | 9 |
---|
Cast Range 450
Cast Point 0
Cast Backswing 0
Does not pierce Debuff Immunity. Pierces Debuff Immunity. | |
Not blocked by Spell Block. | |
Not reflected by Spell Reflection. | |
Dispellable only by death.
| |
Affected by attack range bonus. |
The Sacred Warrior ignites his weaponry after marking it with his own blood—causing far greater pain than he himself feels.
Berserker's Blood
EB
Targeting
Passive
Passive
Affects
Self
Self
Huskar's injuries feed his power, giving increased attack speed, magic resistance and hp regen based on missing health. Health regen is a percentage of your strength.
Max Attack Speed Bonus | 160/210/260/310 |
---|
Max Magic Resistance Bonus | 10%/15%/20%/25% |
---|
Strength HP Regen Bonus | 25%/40%/55%/70% 55%/70%/85%/100% |
---|
HP Bonus Threshold | 100% ➜ 10% |
---|
Undispellable.
| ||
Disabled by Break. | ||
Illusion does not gain the magic resistance bonus. |
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
Notes
- Bonuses scale linearly from 100% hp to 10% hp. At 100% hp there is no bonus. At less than 10% hp the values reach the maximum.
- HP regen is based on a percentage of strength. This also scales with Huskar's hp.
- Huskar becomes visibly larger and gains a more pronounced redness effect on himself per stack.
- When at 40% HP or lower, Huskar's skin becomes covered in dark blue markings.
Life Break
RF
Huskar draws upon his health to break an enemy's life, leaping at a targe to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is Spell Immune. Applies a basic dispel.
Target Current Health as Damage | 32%/38%/44% 52%/58%/64% |
---|
Movement Speed Slow | 60% |
---|
Attack Speed Slow | 60/100/140 |
---|
Slow Duration | 3/4/5 5/6/7 |
---|
Magic Resistance Bonus | 50% |
---|
Debuff Immunity Max Duration | 5 |
---|
Cast Point 0.3
Cast Backswing 0.5
No matter the danger, Huskar thrusts himself into melees that only he can survive.
Notes
- The damage taken/dealt is based on the user/target's current hp.
- Huskar leaps at 1200 speed.
- Huskar can use abilities and items during the leap.
- Huskar is spell immune while leaping toward the target.
- If Huskar is disabled during the leap. If the target moves more than 1400 units away, the leap stops.
Talent Tree[edit]
Burning Spear Pure and Pierces Spell Immunity | 25 | +20% Life Break Damage |
-5s Life Break Cooldown | 20 | +30% Berserker's Blood Regen |
15% Lifesteal | 15 | +4 Burning Spear DPS |
+2 Life Break Slow Duration | 10 | +0.75s Inner Fire Duration |
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.34d | |
| |
7.34 | |
| |
7.33c | |
|
Notable Players[edit]
Additional Content[edit]
References[edit]