Bounty Hunter

From Liquipedia Dota 2 Wiki


[e][h]Bounty Hunter
Radiant Hero
Bounty Hunter Large.png
Attributes
Strength Icon.png
17 +2.1
Agility Icon Main.png
21 +3
Intelligence Icon.png
19 +2
Movespeed
320
Base Stats
Sight Range:
1800 / 1000
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.59 + 0.58
Cast Duration:
0.3 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
540
1120
1540
Mana:
284
592
812
Spell Amp:
1.3%
3.3%
4.8%
Armor:
6
12
16.3
Damage:
45-59
87-101
117-131
Most played as
LessMore
1
2
3
4
5
Notes
Base HP Regen: 0.5
Sight: Bounty Hunter has 1000 sight range at night. This is slightly larger than the standard 800 night vision on most heroes.

Bounty Hunter icon.png Gondar, the Bounty Hunter[edit]

Recommended Roles
Escape role.png Escape Nuker.png Nuker

When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.

Abilities[edit]

Shuriken Toss
Bounty hunter shuriken toss.png
Targeting Type
Unit Target
Affects
Enemy Units
Damage Type
Magical
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. Shuriken Toss bounces to Tracked targets within range.
Upgradeable by Aghanim's Scepter. Allow more bounces on each enemy and increases the mini-stun duration.

QT
Mana Cost dota2.png 120 / 130 / 140 / 150
Cooldown Clock.png 10
Damage150 / 225 / 300 / 375
450 (Level 20 talent)
Mini-Stun Duration0.1
0.75
Maximum Bounces Per Hero1
2
Bounce Range1200
Cast Range400
Cast Point0.3
 Affected By: Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
While the shuriken may be small, Gondar's precise aim can cause critical damage.
Notes
  • Shuriken Toss searches for Tracked targets each time it bounces, and the radius is centered on the target it just hit. It cannot bounce to the same target twice unless
    upgraded by Aghanim's Scepter.
  • Scepter Shuriken will bounce to all Tracked enemies once before repeating targets.
  • Scepter Shuriken requires 2 Tracked targets to bounce twice. If there's only 1 Tracked target, it will only hit once.
  • Blocked by Spell Immunity and Linken's Sphere.
Jinada
Bounty hunter jinada.png
Targeting Type
Passive
Affects
Self
Damage Type
Physical
Bounty Hunter plans his next hit, passively adding a critical strike and slowing maim to his next attack.
WJ
Cooldown Clock.png 12 / 10 / 8 / 6
Critical Damage1.5× / 1.75× / 2× / 2.25×
Movement Slow15% / 20% / 25% / 30%
Attack Slow18 / 22 / 26 / 30
Slow Duration3
Talent Cooldown1 (Level 25 talent)
 Affected By:  Can be dispelled Disabled by Break
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.
Notes
Shadow Walk
Bounty hunter shadow walk.png
Targeting Type
No Target
Affects
Self
Damage Type
Physical
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
EW
Mana Cost dota2.png 65
Cooldown Clock.png 15
Bonus Damage30 / 60 / 90 / 120
Fade Time1 / 0.75 / 0.5 / 0.25
Duration20 / 25 / 30 / 35
Cast Point0
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.
Notes
  • The bonus damage is dealt as a separate non-crittable source of damage.
Track
Bounty hunter track.png
Targeting Type
Unit Target
Affects
Enemy Heroes
Tracks an enemy hero, granting True Sight of it and a gain in movement speed to allies near the hunted target. If the target dies, Bounty Hunter and nearby heroes collect a bounty of extra gold.
RR
Mana Cost dota2.png 65
Cooldown Clock.png 4
Self Bonus Gold150 / 250 / 350
Ally Bonus Gold40 / 80 / 120
Bonus Movement Speed16% / 18% / 20%
Speed Bonus Radius900
Duration30
Cast Range1200
Cast Point0.3
 Affected By:  Blocked by Linken's Sphere and echoed by Lotus Orb Can be dispelled Illusions gain this ability
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.
Notes
  • Track shows how much gold the enemy is carrying in the debuff tooltip.
  • The bonus gold is always given when the tracked target dies, even when it is denied.
  • Allies will only gain bonus gold if they are within a 900 radius of the target when it dies.
  • Bounty Hunter can receive the bonus gold globally.
  • Enemies cannot see the Track visual, but can see the debuff on their status bar.
  • Illusions benefit from the speed bonus.
  • Dispelled by Spell Immunity.
  • Blocked by Linken's Sphere.
  • Can be dispelled.

Talent Tree[edit]

Talent Tree
-5s Jinada Cooldown 25 25% Evasion
+120 Damage 20 +75 Shuriken Toss Damage
+15 Movement Speed 15 +40 Attack Speed
+20% XP Gain 10 +175 Health


Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Observer Ward Clarity Boots of Speed Magic Stick Ring of Basilius Arcane Boots Magic Wand Mekansm Guardian Greaves Solar Crest Vladmirs Offering
Iron Branch Orb of Venom NoItem.png NoItem.png NoItem.png NoItem.png Medallion of Courage NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Sneaking invisibly at the heels of his enemies, Bounty Hunter is always keeping track of his foes. Whenever one of his targets falls in battle, he and his allies stand to make quite a profit.

Overview[edit]


Bounty Hunter is a great ganker and semi-carry with escape potential.

Bounty Hunter is most often played as a roaming ganker. The main reason for this is that his Shadow Walk allows him to traverse the map undetected, and to initiate ganks with Jinada. He can also be played as a solo offlaner, but this is usually left for other more farm-dependent heroes.

Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Bounty hunter shadow walk.png Bounty hunter jinada.png Bounty hunter shuriken toss.png Bounty hunter shuriken toss.png Bounty hunter shuriken toss.png Bounty hunter track.png Bounty hunter shuriken toss.png Bounty hunter shadow walk.png Bounty hunter shadow walk.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Bounty hunter shadow walk.png Bounty hunter track.png Bounty hunter jinada.png Bounty hunter jinada.png Talents.png Bounty hunter jinada.png Bounty hunter track.png Talents.png Talents.png

Early Game[edit]


You will want to start out by leveling Shadow Walk. As aforementioned this will allow you to stay within range of the creep line, safe from ganks. Jinada is usually gotten at level 2 to help with last hitting and harass. At least two points in Shuriken should then be gotten, giving you additional burst damage. Track should be upgraded whenever possible, as it plays a huge part in how Bounty Hunter is played. A typical skill build for a level 6 Bounty Hunter will be two points in Shuriken, one point in Jinada, two points in Shadow Walk, and one point in Track.

Mid Game[edit]


Once you hit level 6, you should immediately start ganking the enemy. Bounty Hunter thrives on hero kills and does not need to farm creeps to do well. You should wander from lane to lane looking to kill heroes with Track, which gives you and all allies in the area a sizable boost of gold.

In team fights, focus on using Track on as many enemy heroes as possible. Use your mobility and high burst to try and pick off stray enemy support heroes in the back of teamfights. In the midgame, it can often be worth trading an even number of hero kills if you have Track on the enemy heroes. Use Shuriken for a quick burst, or save it to interrupt powerful channeling abilities or TPs.

Late Game[edit]


After your core items, your next item depends on the game situation. You may want to get a Drum of Endurance for some basic stats, damage, movement and attack speed. If you are against a team with heavy disables, consider a fast Black King Bar. If you have enough survivability but are lacking in damage, consider a Desolator. Luxury items include Butterfly or Monkey King Bar.

Other situational items include:

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.06d
  • Buff Movement speed increased from 315 to 320
7.06
  • Buff Fixed Shuriken Toss Scepter interrupting the chain if one of the targets is Spell Immune
7.02
  • Buff Scepter now also increases Shuriken Toss ministun duration from 0.1 to 0.75
  • Buff Level 10 Talent from +15% XP Gain to +20%
  • Buff Level 20 Talent from +100 Damage to +120 Damage
  • Rework Level 20 Talent from 8% Spell Amplification to +75 Shuriken Toss Damage
  • Buff Level 25 Talent from +20% Evasion to +25%
7.00
  • Buff Added Scepter
  • New Added Talent Tree
6.88f
  • Nerf Track movement speed bonus reduced from 20% to 16/18/20%
6.88e
  • Nerf Track mana cost increased from 50 to 65
6.88
  • Nerf Track self gold reduced from 170/260/350 to 150/250/350
6.87d
  • Nerf Track self bonus gold reduced from 200/275/350 to 170/260/350
6.87c
  • Nerf Jinada slow reduced from 18/22/26/30% to 15/20/25/30%
6.87b
  • Nerf Jinada slow reduced from 25/27/29/31% to 18/22/26/30%
6.87
  • Nerf Shadow Walk mana cost increased from 50 to 65
6.86
  • Buff Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%
6.85
  • Nerf Track now provides vision only of the target rather than the area around it
  • Nerf Track allied bonus gold reduced from 50/100/150 to 40/80/120
6.84
  • Buff Bounty Hunter Intelligence growth increased from 1.4 to 2
  • Buff Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
  • Nerf Shuriken Toss cast range reduced from 650 to 400
  • Nerf Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
  • Buff Track's Shuriken Toss bounce range from 900 to 1200
  • Buff Track now shows how much gold the enemy is carrying in the debuff tooltip
6.83
  • Buff Track bonus gold for self increased from 150/200/250 to 200/275/350
  • Buff Track cooldown reduced from 10/7/5 to 4
6.82
  • Buff Shuriken Toss now bounces to all Tracked units within a 900 range
6.81b
  • Buff Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35
6.81
  • Buff Track cast range increased from 900/1050/1200 to 1200
6.78
  • Buff Track mana cost from 70/60/50 to 50
6.77
  • Nerf Track no longer reduces armor
6.73
  • Buff Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250
6.72c
  • Buff Base intelligence increased from 16 to 19
6.72
  • Buff Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6
  • Buff Base HP regeneration increased from 0.25 to 0.75
6.71
  • Buff Track team bonus gold from 50 to 50/100/150
6.70
  • Buff Increased Track's movement bonus aoe from 800 to 900
  • Buff Increased armor by 2
6.69
  • Buff Track cast range increased from 750/950/1150 to 900/1050/1200
  • Buff Jinada critical strike increased from 1.4/1.6/1.8/2 to 1.5/1.75/2/2.25
6.68
  • Buff Jinada cooldown from 21/16/11/6 to 15/12/9/6
  • Buff Track now gives 50 bonus bounty to all units affected by the track aura of that target
  • Buff Track bonus gold is treated as Reliable Gold
6.67
  • Buff Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it.
6.66b
  • Buff Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
6.66
  • Buff Jinada cooldown improved from 22/17/12/7 to 21/16/11/6
6.65
  • Rework Reworked Jinada
6.63
  • Rework Imported a custom model for him that has his selection box fixed
6.55
  • Rework Reworked Bounty Hunter's Track
6.53
  • Buff Lowered Bounty Hunter's Wind Walk cooldown
6.51
  • Buff Improved Shuriken Toss cast range

Notable Players[edit]

Notable Players
Admiralbulldog ems fall.jpg Funn1k6.jpg SoNNeikO ESL One Frankfurt 2016.jpg Trixi DHW 2016.jpg Innocence ESL One Manila 2016.jpg PlayerImagePlaceholder.png
AdmiralBulldog Funn1k SoNNeikO Trixi y` Maybe Next Time

See also[edit]

External links[edit]

Guides[edit]

References[edit]