Bottle

From Liquipedia Dota 2 Wiki
[e][h]Bottle
Gold Cost
650
Bottle
An old bottle that survived the ages, the contents placed inside become enchanted.
Ability
Active:
Availability
Category:
Item Type:
Basic
Bought From:
Recipe

Bottle

General[edit]

Bottle is an early game item purchasable from the Consumables section in the Home Shop. It can also be bought from the Side Shop, but it will only have 1 charge. It is used to restore HP and Mana over a short period of time. The effect is lost if the user is attacked. Empty bottles refill near the fountain. Runes can also be stored in bottles to save for later use. After 2 minutes, stored runes will automatically activate. While a bottle is storing a rune, it is not droppable and cannot be shared.

Activating a stored rune refills the bottle. A powerup rune refills it fully while a bounty rune only refills it to two charges. A bounty rune always fills to two charges, even if there was one charge in the bottle beforehand. A courier carrying a non-full bottle moves 30% slower.

The bottle's inventory icon shows how many charges it has remaining: Bottle.pngBottle medium.pngBottle small.pngBottle empty.png
The bottle will also display which rune it is holding: Bottle double damage.pngBottle haste.pngBottle illusion.pngBottle regeneration.pngBottle invisibility.pngBottle arcane.pngBottle bounty.png

Ability[edit]

Regenerate
Bottle hi res.png
Targeting Type
No Target
Unit Target
Affects
Allied Heroes
Restores HP and mana over time.

Cooldown Clock.png 0.5
Health Restored90
Mana Restored60
Duration2.5
Charges3
Cast Range350
Nearby Cast Range600
Notes
  • Heals 36 hp per second. Restores 24 mana per second.
  • Total health/mana restored with 3 charges: 270/180.
  • Bottle has a nearby buffer range, allowing it to be cast on allies within 600 range. Casting outside of this range results in the default 350 range being used instead of the buffer.
  • The effect is lost if damage is taken from an enemy player or Roshan.
  • This item can be shared with other players. While storing a rune, it is not droppable and cannot be shared.
  • HP Cost does not cancel the effect.
  • Hold Control to cast Regenerate on an ally.

Strategy[edit]

Bottle Crowing[edit]

Bottle Crowing is a method by which the mid player calls the courier to come and ferry their bottle back to the fountain to refill it. This is efficient when the player is losing rune control against their opponent and can't regularly refill their bottle. This saves time so the player will not miss out on any farm while the courier refills the bottle for them.

TP Refilling[edit]

If a hero was recently at the fountain, the fountain's aura will linger on them for 3 seconds. As long as a unit has the fountain aura on it, any bottle it holds will be refilled.

In this scenario after teleporting near a hero with a bottle, the bottle can be given to the recently teleported hero to refill it. This is due to the hero who teleported still having the fountain aura on it, and it had held the bottle before the aura faded away.

Maximizing Regeneration Efficiency[edit]

Because bottle will heal hp and restore mana by a flat amount, temporarily lowering your total hp and mana will increase your overall gains. This works because the percentage of current hp and mana is maintained.

Example:

There is a hero with 100/1000 hp and 100/1000 mana (current/total). Normally using a bottle charge would give that hero 210/1000 hp and 170/1000 mana, which is inefficient.
In a scenario to maximize efficiency, the hero drops a vitality booster lowering its 100/1000 hp to 100/750 hp, and an energy booster lowering its 100/1000 mana to 100/750 mana. Using bottle in this state, it now has 210/750 hp and 170/750 mana.
The hero picks up both items it had temporarily dropped, and now has 314/1000 hp and 226/1000 mana, resulting in an overall gain of 79 hp and 56 mana.
This is an efficient way to gain more regeneration than you normally would.
This technique works because the percentage of hp and mana is maintained. For the mana in the example, 170 is 22.6% of the max 750. Increasing the max to 1000 keeps the 22.6%, thus increasing the current mana to 226.
This works for all flat regeneration sources, not just bottle. Flat means it is a fixed amount with no changing value based on a percentage.
Dropping items isn't the only way either. It can also be performed with Power Treads. By switching the attribute of treads to agility before using the bottle, you can maximize the amount of hp and mana regained from the bottle charge.

Recommended Heroes[edit]

Alchemist Brewmaster Queen of Pain Zeus Storm Spirit Puck Templar Assassin Shadow Fiend
Io Tinker Magnus Dragon Knight Death Prophet Ember Spirit Kunkka Leshrac
Mirana Outworld Devourer

Version History[edit]

Patch Version Balance Changes[1]
7.06
  • Buff Cost reduced from 660 to 650
7.00
  • Buff Regeneration now only dispels if actual damage was taken, and only if the damage is from a player or Roshan
  • Nerf Bottle now only replenishes 2 charges when filled with a Bounty Rune
6.86
  • Buff Cost reduced from 700 to 660
  • Nerf Health regen per charge reduced from 110 to 90
  • Nerf Mana regen per charge reduced from 70 to 60
  • Buff A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60)
  • Buff Added Bottle to Side Shop, starts with only 1 charge
6.85
  • Nerf Health/mana restore reduced from 135/70 to 110/70
6.83
  • Nerf Non-full Bottle slows Courier
6.82
  • Nerf Gold cost increased from 650 to 700
6.80
  • Buff Can now be used on your allies by holding down the Control key
6.79
  • Nerf Gold cost increased from 600 to 650
6.78
  • Nerf While empty, Bottle causes couriers to move 30% slower
6.52e
  • Buff Increased the Fountain's bottle autofilling range
6.51
  • Rework Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown
6.50
  • Nerf Added cooldown to Bottle usage and reduced its sell cost
  • Buff Bottle is in full state at all the side shops once again
6.49
  • Buff Bottle no longer shift positions in your inventory when used
  • Nerf Purchasing Bottle fills it to 2/3 instead of to maximum.

External links[edit]

References[edit]