From Liquipedia Dota 2 Wiki

Dire Hero
Bloodseeker Large.png
Strength Icon.png
23 +2.7
Agility Icon Main.png
24 +3
Intelligence Icon.png
18 +1.7
33 - 39
Base Stats
Sight Range:
1800 / 800
Attack Range:
Missile Speed:
Attack Duration:
0.43 + 0.74
Cast Duration:
0.6 + 1.4
Base Attack Time:
Magic Resistance:
Turn Rate:
Level Changes
Hit Points:
Spell Amp:
Most played as

Bloodseeker icon.png Strygwyr, the Bloodseeker[edit]

Recommended Roles
Carry.png Carry Disabler.png Disabler Jungler.png Jungler Nuker.png Nuker Initiator.png Initiator

Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.


Bloodseeker bloodrage.png
Ability: Unit Target
Affects: Units
Amplifies all damage taken and dealt, including spells. A hero affected by the Bloodrage buff will be healed when killing an enemy. If the hero affected by the buff is killed, they will heal their killer instead.
Cooldown Clock.png 12 / 10 / 8 / 6
Damage Amplification25% / 30% / 35% / 40%
Heal Amount19% / 21% / 23% / 25%
 of maximum enemy HP

9 / 10 / 11 / 12
Cast Range800
Cast Point0.2
 Affected By:  Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
Strygwyr shares his animalistic thirst for bloodshed.
  • Only amplifies for half the amount (12.5% / 15% / 17.5% / 20%) when the damage dealer and the target are over 2200 range apart.
  • Amplifies all three damage types.
  • Does not amplify outgoing damage that is flagged as no-reflection.
  • Dispelled by Spell Immunity on enemies.
  • Blocked by Linken's Sphere on enemies.
  • Can be dispelled.
Blood Rite
Bloodseeker blood rite.png
Ability: Point Target
Affects: Enemy Units
Damage: Pure
Targets an area. An effect that is visible to enemies appears on the ground. After a few seconds, enemies in the area are damaged and silenced.
Mana Cost dota2.png 100
Cooldown Clock.png 18 / 16 / 14 / 12
Damage120 / 160 / 200 / 240
 195 / 235 / 275 / 315
 (Level 15 talent)

Silence Duration
3 / 4 / 5 / 6
Activation Delay2.6
Cast Range1500
Cast Point0.3
Talent Cooldown5 (Level 25 talent)
 Affected By: Blocked by Spell Immunity Can be Dispelled
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.
Bloodseeker thirst.png
Ability: Passive
Affects: Self
Enables Bloodseeker to sense enemy Heroes with low health, giving him vision of that hero and increased movement speed and damage. Bloodseeker gains True Sight of enemy heroes that are sensed. When Thirst is active, the movement speed cap is removed.
Max Bonus Damage16 / 24 / 32 / 40
 per enemy hero

Max Bonus Movespeed
16% / 24% / 32% / 40%
 per enemy hero

Thirst Bonus Threshold
75% scaling to 25%
 of max enemy HP

Reveal Threshold
25% of max enemy HP
 Affected By:  Disabled by Break
Strygwyr becomes frenzied when blood is spilled.
  • Thirst movement and damage bonuses are proportional to how low the enemy's health is. Bloodseeker gains movement speed and attack damage for every 1% hp missing per enemy hero. Scaling starts when they drop to 75% hp and ends at 25% hp, when the max values are reached.
  • Bonus speed and damage stack per enemy hero, including additional Meepos.
  • Thirst's bonuses linger for 2 seconds after a target dies.
  • Reveals low HP heroes in the fog of war. Provides no vision, but their body is visible and allows the targeting of skills.
  • Revealed enemies gain a debuff and effect visible to them, showing that they are being seen by this ability.
  • Illusions benefit from neither the movement speed nor the damage; they also do not provide vision or True Sight of enemy heroes under 25% health if Bloodseeker himself is dead.
  • Disabled by Break.
Bloodseeker rupture.png
Ability: Unit Target
Affects: Enemy Units
Damage: Pure
Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.
Upgradeable by Aghanim's Scepter to remove the cooldown and use charges instead.
Mana Cost dota2.png 150 / 200 / 250
Cooldown Clock.png 60
Movement Damage30% / 45% / 60%
 74% (Level 20 talent)

Cast Range1000
Cast Point0.4
Maximum Charges2
Charge Replenish Time40
 Affected By:  Blocked by Linken's Sphere and echoed by Lotus Orb
When the Bloodseeker hunts you, injuries become fatalities.
  • If the target moves more than 1300 distance in 0.25 seconds, it will not take any damage.
  • Blocked by Linken's Sphere.

Talent Tree[edit]

Talent Tree
30% Lifesteal 25 -7s Blood Rite Cooldown
+10 All Stats 20 +14% Rupture Damage
+75 Blood Rite Damage 15 +30 Attack Speed
+25 Damage 10 +225 Health

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Stout Shield Quelling Blade Iron Talon Boots of Speed Poor Mans Shield Power Treads Sange and Yasha NoItem.png Black King Bar Mjollnir NoItem.png
NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Bloodseeker forces difficult decisions on his enemies. Able to drive his foes to a retreat by bathing a large area with a damaging ritual, his gruesome ultimate asks his opponents to hold still, or die.


Skill Build[edit]

Level 1 2 3 4 5 6 7 8 9 10
Spell Bloodseeker bloodrage.png Bloodseeker thirst.png Bloodseeker thirst.png Bloodseeker blood rite.png Bloodseeker thirst.png Bloodseeker rupture.png Bloodseeker thirst.png Bloodseeker blood rite.png Bloodseeker blood rite.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Bloodseeker blood rite.png Bloodseeker rupture.png Bloodseeker bloodrage.png Bloodseeker bloodrage.png Talents.png Bloodseeker bloodrage.png Bloodseeker rupture.png Talents.png Talents.png

Early Game[edit]

Mid Game[edit]

Late Game[edit]

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
  • Buff Base damage increased by 4
  • Buff Blood Rite cooldown from 25/21/17/13 to 18/16/14/12
  • Buff Blood Rite cast point reduced from 0.4 to 0.3
  • Buff Level 10 Talent increased from +200 Health to +225
  • Rework Level 10 Talent from +5 Armor to +200 Health
  • Rework Level 15 Talent from +250 Health to +75 Blood Rite Damage
  • Rework Level 20 Talent from -30s Respawn Time to +14% Rupture Damage
  • Buff Thirst now lingers for 2 seconds after a target dies
  • New Added Talent Tree
  • Buff Rupture damage increased from 26/42/60% to 30/45/60%
  • Buff Thirst bonus rescaled from 10/20/30/40% to 16/24/32/40%
  • Buff Rupture damage increased from 20/40/60% to 26/42/60%
  • Buff Blood Rite cooldown reduced from 30/25/20/15 to 25/21/17/13
  • Buff Added Scepter to Bloodseeker
  • Buff Rupture cast point improved from 0.6 to 0.4
  • Buff Strength growth increased from 2 to 2.4
  • Buff Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15
  • Nerf Thirst scaling changed from 100%→25% to 75%→25%
  • Nerf Bloodrage heal reduced from 25% to 19/21/23/25%
  • Nerf Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
  • Nerf Thirst vision threshold from 30% health to 25%
  • Rework Added to Captains Mode
  • Nerf Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag
  • Nerf Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart
  • Rework Removed from Captains Mode
  • Rework Reworked Bloodrage
  • Rework Replaced Blood Bath with a new active ability, Blood Rite
  • Nerf Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
  • Nerf Thirst now shows a debuff and a visible effect to the enemy when they are revealed
  • Nerf Thirst movement and damage bonuses are now proportional to how low the enemy's health is
  • Buff Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
  • Nerf Rupture no longer deals initial damage
  • Buff Rupture duration increased from 7/8/9 to 12
  • Buff Rupture cooldown reduced from 70/60/50 to 60
  • Buff Bloodrage cast point improved from 0.6 to 0.4
  • Buff Bloodrage can no longer be dispelled
  • Buff Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
  • Buff Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies
  • Nerf Base movement speed reduced from 305 to 300
  • Buff Thirst is now global instead of 6000 range
  • Buff Thirst bonus now stacks for each unit that is low HP
  • Buff Thirst HP threshold increased from 20/30/40/50% to 50%
  • Nerf Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
  • Buff When Thirst is active, movement speed cap is removed on your hero
  • Nerf Thirst no longer provides armor bonus
  • Buff Thirst provides bonus 7/14/21/28 damage
  • Nerf Thirst no longer grants full hero vision around low HP targets, it only shows their model
  • Nerf Thirst no longer lasts for an extra 3 seconds when the target is dead
  • Buff Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
  • Buff Bloodrage dispels the target before applying its buff (This would cause it to remove things like Ethereal)
  • Buff Rupture damage is now HP loss (This causes it to go through Magic Immunity now)
  • Buff Blood Bath death detection AoE for enemy heroes increased from 225 to 325
  • Buff Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
  • Buff Thirst AOE from 1500/3000/4500/6000 to 6000
  • Buff Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
  • Rework Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)
  • Buff Rupture cooldown now scales from 70 to 70/60/50
  • Buff Rupture duration improved from 5/7/9 to 7/8/9
  • Rework Thirst no longer partially reveals invisible heroes below 40% health, Thirst now fully reveals invisible heroes below 20% health
  • Buff Bloodbath assist AoE increased from 200 to 225
  • Buff Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
  • Buff Agility gain increased from 2.6 to 3.0
  • Rework Bloodrage rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.
  • Nerf Base armor reduced by 2 points
  • Nerf Bloodbath no longer regenerates from images
  • Buff Improved base strength from 18 to 23
  • Buff Reduced Rupture's cooldown from 100 to 70 seconds
  • Buff Minor improvement to early levels of Bloodbath
  • Buff Improved Bloodrage a little

Notable Players[edit]

Notable Players
MVPForev.PNG Silent SL i-League StarSeries Season 1.jpg
FoREv Silent

See also[edit]

External links[edit]