Batrider

From Liquipedia Dota 2 Wiki


[e][h]Batrider
Dire Hero
Attributes
Strength
23 +2.4
Agility
15 +1.5
Intelligence
24 +2.5
Damage
14 - 18
Armor
2.1
Movespeed
290
Base Stats
Sight Range:
1200 / 800
Attack Range:
375
Missile Speed:
900
Attack Duration:
0.3 + 0.54
Cast Duration:
0.2 + 0.7
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
1
Level Changes
Level:
1
15
25
Hit Points:
660
1,320
1,800
Mana:
338
758
1,058
Spell Amp:
1.5%
3.7%
5.3%
Armor:
2
5
7
Damage:
38-42
73-77
98-102
LessMost played asMore
1
2
3
4
5
Notes
Base HP Regen: 2
Sight: Batrider's 1200 sight range during the day is much smaller than the standard 1800 day vision on most heroes.

Batrider[edit]

Recommended Roles
Initiator Initiator Jungler Jungler Disabler Disabler Escape Escape

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

Abilities[edit]

Sticky Napalm
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage.
QC
20
3
Damage Per Stack:

Move Slow Per Stack:

Maximum Stacks:
Turn Rate Slow:
Duration:
Radius:
Cast Range:
 10 / 15 / 20 / 25 to heroes
 5 / 7.5 / 10 / 12.5 to units
 3% / 5% / 7% / 9%
 10
 70%
 8
 375
 700
 Affected By:  Blocked by Spell Immunity Can be Dispelled
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
Notes
  • Maximum bonus damage: 100 / 150 / 200 / 250 to heroes and 50 / 75 / 100 / 125 to creeps.
  • Maximum movement slow: 30% / 50% / 70% / 90%.
  • Bonus damage is dealt as a separate instance of damage.
  • Bonus damage is dealt each time Batrider deals damage from an attack, spell, or item. (Except for Eul's Scepter of Divinity, Radiance, Urn of Shadows, and Orb of Venom)
  • Provides 400 flying vision of the target area for 2 seconds.
  • Blocked by Spell Immunity.
  • Can be purged.
Flamebreak
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back units farther the closer they are to the blast, and dealing damage to enemies in the area.
WR
110 / 120 / 130 / 140
17
Damage Per Second:
DPS Duration:
Knockback Distance:


Radius:


Cast Range:

 25 / 30 / 35 / 40
 4 / 5 / 6 / 7
 400 maximum
 25 minimum
 600 max (Level 25 talent)
 375
 575 (Level 25 talent)
 1500
 Affected By:  Blocked by Spell Immunity Can be Dispelled
A molotov cocktail is the weapon of choice for Batrider.
Notes
  • Total damage: 100 / 150 / 210 / 280.
  • Knockback distance is based on the target's distance from the center of the blast. The closer to the center, the more the unit is knocked back.
  • The projectile travels at 900 speed.
  • Provides 175 flying vision around the projectile.
  • Destroys trees units are pushed into.
  • Blocked by Spell Immunity.
  • Can be purged.
Firefly
Ability: No Target
Affects: Enemy Units
Damage: Magical
Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.
EE
100
40
Damage Per Second:
Duration:

Radius:

 10 / 30 / 50 / 70
 18
 26 (Level 25 talent)
 200
 Affected By:  Blocked by Spell Immunity
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
Notes
  • Total damage: 185 / 555 / 925 / 1295.
  • Total damage: 1820 (Level 25 talent).
  • Damage is dealt in smaller instances every 0.5 seconds.
  • Batrider's vision changes to flying vision for the duration.
  • Destroys all trees Batrider flies over within 100 range.
  • Blocked by Spell Immunity.
Flaming Lasso
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Upgradeable by Aghanim's Scepter to increase the number of targets tethered and deal damage per second.
RF
225
90 / 75 / 60
Duration:
Max Enemies Tethered:

Second Tether Radius:

Damage Per Second:
Cast Range:
 3 / 3.5 / 4
 1
 2
 400
 100
 100
 Affected By:  Partially blocked by Spell Immunity Partially blocked by Linken's Sphere and echoed by Lotus Orb Can be removed with a Strong Dispel
Few dare to ask to ride on the bat, as Batrider gives them free of charge.
Notes
  • Batrider cannot attack while using Flaming Lasso, but may still use spells and items.
  • If Batrider moves more than 400 units in 0.05 seconds, the lasso breaks.
  • Total upgrade damage: 300 / 350 / 400.
  • Aghanim's Scepter damage is dealt in smaller instances every 0.5 seconds.
  • Aghanim's upgrade automatically grabs the secondary target nearest to the primary target. The secondary target is tethered to the first.
  • Aghanim's upgraded secondary tether cannot be dispelled. Primary tether can still be strong dispelled.
  • Damage blocked by Spell Immunity. The tethers are not blocked.
  • Primary tether blocked by Linken's Sphere. Secondary tether is not blocked.

Talent Tree[edit]

Talent Tree
+300 Flamebreak AoE/Knockback 25 +8s Firefly Duration
+35 Movement Speed 20 15% Cooldown Reduction
+200 Health 15 +5% Spell Amplification
+4 Armor 10 +10 Intelligence

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Clarity Ring of Protection Boots of Speed Magic Stick Tranquil Boots Magic Wand Blink Dagger Force Staff Shivas Guard
Iron Branch Iron Branch

General Strategy[edit]

Once he takes to the skies, Batrider can strike from any direction. Snatching a foe with his lasso, he soars above the treetops, pulling his prey through a trail of flame as he drags them before his merciless allies.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Sticky Napalm Firefly Sticky Napalm Firefly Flamebreak Flaming Lasso Firefly Firefly Sticky Napalm Talent
Level 11 12 13 14 15 16 18 20 25
Spell Sticky Napalm Flaming Lasso Flamebreak Flamebreak Talent Flamebreak Flaming Lasso Talent Talent

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.03
  • Buff Level 25 Talent increased from +200 Flamebreak AoE to +300
7.02
  • Buff Level 15 Talent from +175 Health to +200
7.00
  • New Added Talent Tree
6.88f
  • Nerf Flamebreak knockback no longer interrupts channeling spells (behaves like blinding light)
  • Buff Flamebreak burn duration increased from 3/4/5/6 to 4/5/6/7 (total damage increased)
6.88e
  • Nerf Flamebreak cooldown increased from 14 to 17
6.86
  • Buff Base HP regeneration increased from 0.25 to 2.0
  • Buff Flamebreak mana cost reduced from 140 to 110/120/130/140
6.85
  • Nerf Flamebreak damage over time reduced from 50 per second to 25/30/35/40
  • Buff Flamebreak damage duration increased from 1/2/3/4 to 3/4/5/6
  • Buff Added Aghanim's Scepter upgrade: Flaming Lasso grabs its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Lasso to deal 100 damage per second.
6.84
  • Rework Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
  • Nerf Firefly damage reduced from 20/40/60/80 to 10/30/50/70
6.82
  • Nerf Flaming Lasso cooldown increased from 90/70/50 to 90/75/60
6.81b
  • Nerf Sticky Napalm bonus damage is now halved against non-hero units
6.81
  • Nerf Flaming Lasso mana cost increased from 150 to 225
6.80
  • Buff Attack animation time improved from 0.5 to 0.3
6.79
  • Nerf Base damage reduced from 48-52 to 38-42
  • Nerf Vision reduced from 1400 to 1200
  • Nerf Flaming Lasso cast range reduced from 175 to 100
6.78c
  • Nerf Flamebreak cooldown increased from 11 to 14
6.78
  • Nerf Vision decreased from 1800/800 to 1400/800
  • Nerf Flamebreak manacost increased from 80/100/120/140 to 140
6.77
  • Nerf Batrider can no longer attack while using Flaming Lasso
6.76
  • Nerf Strength gain decreased from 2.7 to 2.4
6.75
  • Buff Cast animation time decreased from 0.3 to 0.2
  • Buff Strength growth increased from 2.0 to 2.7
  • Buff Turn rate improved from 0.4 to 1.0
  • Buff Firefly duration increased from 15 to 18 seconds
  • Buff Firefly damage trail no longer instantly disappears when Batrider dies
6.74
  • Buff Flame Break is now a targeted AoE spell
6.72
  • Nerf Armor reduced by 1
6.66
  • Buff Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50
6.63
  • Nerf Reduced base damage from 64-70 to 48-52
  • Nerf Sticky Napalm manacost increased from 15 to 20
6.61
  • Nerf Lowered Strength gain from 2.5 to 2.0
6.60
  • New New hero

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

References[edit]