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Version 6.87

From Liquipedia Dota 2 Wiki
[e][h]Version 6.87
Version Information
Release:
2016-04-25
Highlights
  • Balance Changes
  • New Items
  • Minimap Scan
Chronology

General[edit]

Game Modes[edit]

  • Reworked Ranked All Pick. Before the picking phase begins, there is a 15 second voting phase to ban heroes. Each player votes for a different hero. Afterwards, half of the heroes that were voted on will be randomly selected and banned.
  • Captains Mode Pick time from 40 to 30 seconds
  • Captains Mode Bonus time from 110 to 130 seconds
  • Captains Mode: Adjusted the order of bans in the 2nd ban phase (from 1st/2nd/1st/2nd to 2nd/1st/2nd/1st)
  • Captains Mode: Adjusted the order of picks in the final pick phase (from 2nd/1st to 1st/2nd)
  • Captains Mode: The overall pick/ban order for the two teams is now:
Ban1: 1st/2nd/1st/2nd
Pick1: 1st/2nd/2nd/1st
Ban2: 2nd/1st/2nd/1st
Pick2: 2nd/1st/2nd/1st
Ban3: 2nd/1st
Pick3: 1st/2nd

Gameplay Mechanics[edit]

  • Each team now has a Scan ability, available on the minimap UI
  • Starting HP increased from 180 to 200
  • HP per strength increased from 19 to 20
  • Hero base mana increased from 0 to 50
  • Mana per int reduced from 13 to 12
  • Intelligence now increases your spell damage by 1% per 16 Intelligence points
  • Stats hover on your hero now shows you your total Spell Amplification, including Aether Lens
  • Melee hero attack range increased from 128 to 150
  • Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000
  • Ethereal now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal
  • Evasion now uses Pseudo-Random Distribution
  • Evasion is now calculated on impact rather than on launch
  • The following buffs are now purgeable: Nightmare, Spawn Spiderlings, Malefice, Cold Snap, Corrosive Skin, and Leap movement speed buff
  • Minor adjustments to cast range mechanics to reduce overly long cast ranges when the target is moving quickly
  • Illusions now benefit from Damage Block
  • Removed Strong armor type, and moved affected units to Soft type, which is now renamed to Basic type
  • Roshan armor type from Basic to Hero
  • Dark Troll Summoner attack type from Pierce to Hero
  • Thunderhide attack type from Basic to Hero

Runes[edit]

Towers[edit]

  • Tier 2 towers damage now same as Tier 3
  • Towers now grant an armor aura to allied heroes
  • Tower True Sight range reduced from 900 to 700

Lane Creeps[edit]

  • Lane Creep health upgrade increased from 10 to 12 HP
  • Lane Creep Aggro duration increased from 2 to 2.5
  • Lane Creep Aggro cooldown increased from 2 to 2.5
  • Melee Creep gold bounty reduced from 40 to 38
  • Melee and Ranged Creep gold bounty upgrade over time increased from 1 to 2
  • Melee creep experience reduced from 62 to 45
  • Ranged creep experience increased from 41 to 90

Neutral Creeps[edit]

  • Centaur Courser health reduced from 550 to 350
  • Centaur Courser armor reduced by 1
  • The large Centaur camp now spawns 2 Centaur Coursers instead of 1
  • Dark Troll Summoner damage reduced from 55-60 to 40-45
  • Thunderhide attack damage reduced from 71-78 to 60-65
  • Harpy Stormcrafter mana pool reduced from 540 to 400
  • Satyr Tormenter mana pool reduced from 600 to 400
  • Roshan Magic Resistance reduced from 75% to 55%
  • Roshan HP increased from 7500 + 125/min to 8000 + 175/min
  • Roshan experience bounty changed from 1789 to 750 + 20/min

Terrain[edit]

  • Adjusted the position of the bottom Radiant Tier 2 tower and nearby trees
  • Moved the ramp between the Dire Secret Shop and the Dire ancients further back a bit and made it narrower
  • Increased the width of the ramp behind the Radiant bottom Tier 2 tower
  • Added a new ramp to the left of the bottom Dire Tier 1 tower
  • Added a new ward spot in the middle of the Dire jungle
  • Adjusted the spawn box of the right-most Radiant hard camp near the safe lane
  • Tier 3 Towers/Rax moved very slightly back away from the ramp
  • Adjusted the juke path in the clump of trees to the left of the Dire Tier 1 mid tower in the area closest to the ramp
  • Added a small hiding spot in the trees to the top left of the Radiant medium camp near middle
  • Slightly reduced the spawn box of the Dire offlane Neutral camp
  • Added new paths to the trees on the left of the top Radiant Tier 1 tower
  • Added pathable areas in the trees below the bottom Tier 2 Radiant tower
  • Spaced out Radiant Tier 4 towers slightly
  • Added a small hiding spot to the trees above the bottom Radiant Tier 2 tower
  • Moved Radiant mid creep spawn point back a little
  • Removed the tree on the Dire cliff right above the top Rune
  • Added two extra trees in the Radiant middle lane to the upper right of the Tier 1 tower
  • Rearranged the clump of trees below the far right Radiant hard camp to modify visibility lines for heroes nearby
  • Added a new hiding spot to the right of the Dire small camp
  • Fixed Radiant offlane neutral camp units not always being visible with line of sight in front of them

New Items[edit]

Bloodthorn Bloodthorn[edit]

Echo Sabre Echo Sabre[edit]

Blight Stone Blight Stone[edit]

  • New item

Infused Raindrops[edit]

  • New consumable item, Infused Raindrops

Wind Lace Wind Lace[edit]

  • New item

Tome of Knowledge Tome of Knowledge[edit]

  • New consumable item

Hurricane Pike Hurricane Pike[edit]

Item Changes[edit]

Skull Basher Skull Basher[edit]

  • Bash damage reduced from 120 to 85
  • Recipe cost reduced from 1000 to 750

Abyssal Blade Abyssal Blade[edit]

  • Overwhelm mana cost from 150 to 75
  • Overwhelm cooldown from 60 to 35
  • Bash damage reduced from 120 to 85

Aether Lens Aether Lens[edit]

  • Aether Lens Spell Amplification reduced from 8% to 5%

Animal Courier Animal Courier[edit]

  • Respawn time reduced from 140 seconds to 120 seconds

Armlet of Mordiggian Armlet of Mordiggian[edit]

Blade Mail Blade Mail[edit]

  • Now returns damage before any kind of reduction, and returns it in the same type as it was received
  • No longer ignores Spell Immune enemies

Bloodstone Bloodstone[edit]

  • Initial charges increased from 8 to 12

Butterfly Butterfly[edit]

  • Flutter cooldown reduced from 35 to 25

Crimson Guard Crimson Guard[edit]

  • Cooldown reduced from 60 to 50
  • HP regeneration increased by 2

Desolator Desolator[edit]

  • Now requires Blight Stone instead of a 300 recipe

Diffusal Blade Diffusal Blade[edit]

  • Purge cooldown increased from 0 to 2
  • Mana burned by melee/ranged illusions reduced from 25/12 to 20/10
  • Mana burned by melee/ranged heroes increased from 25 to 40

Dragon Lance Dragon Lance[edit]

Drum of Endurance Drum of Endurance[edit]

Euls Scepter of Divinity Eul's Scepter of Divinity[edit]

  • Now requires Wind Lace instead of Sage's mask

Flying Courier Flying Courier[edit]

  • Cost reduced from 200 to 150

Gem of True Sight Gem of True Sight[edit]

Ghost Scepter Ghost Scepter[edit]

Glimmer Cape Glimmer Cape[edit]

  • Mana cost reduced from 110 to 90

Guardian Greaves Guardian Greaves[edit]

  • Guardian Greaves recipe from 1650 to 1700

Heart of Tarrasque Heart of Tarrasque[edit]

  • Strength bonus increased from 40 to 45
  • Health bonus reduced from 300 to 250

Heavens Halberd Heaven's Halberd[edit]

  • Disarm duration on ranged targets increased from 4.5 to 5.5

Hood of Defiance Hood of Defiance[edit]

  • Removed one Ring of Regen from Hood of Defiance

Linkens Sphere Linken's Sphere[edit]

  • Recipe cost reduced from 1325 to 1000

Lotus Orb Lotus Orb[edit]

  • Now requires an Energy Booster instead of a 900 gold recipe
  • HP regeneration increased from 5 to 6

Mask of Madness Mask of Madness[edit]

  • Berserk damage amplification reduced from 30% to 25%

Medallion of Courage Medallion of Courage[edit]

Observer Ward Observer Ward[edit]

  • Gold/experience rescaled from 50/100 to 100/25
  • Duration reduced from 7 to 6 minutes
  • Restock interval reduced from 180 to 150 seconds
  • Cost reduced from 75 to 65

Octarine Core Octarine Core[edit]

  • No longer provides HP regeneration
  • Mana regeneration reduced from 100% to 50%

Perseverance Perseverance[edit]

  • HP regeneration increased from 5 to 6

Pipe of Insight Pipe of Insight[edit]

  • Removed Pipe of Insight Barrier stack limit duration

Point Booster Point Booster[edit]

  • Point Booster health bonus reduced from 200 to 175 and mana bonus increased from 150 to 175

Refresher Orb Refresher Orb[edit]

  • Refresher HP regeneration increased from 10 to 12

Ring of Aquila Ring of Aquila[edit]

  • Armor reduced from 3 to 2
  • Damage increased from 9 to 10

Ring of Basilius Ring of Basilius[edit]

  • Armor bonus reduced from 3 to 2
  • Damage bonus increased from 6 to 7

Ring of Health Ring of Health[edit]

  • HP regeneration increased from 5 to 6

Ring of Regen Ring of Regen[edit]

  • Cost reduced from 350 to 325

Rod of Atos Rod of Atos[edit]

  • Removed chance to True Strike on the target

Sange Sange[edit]

  • Maim chance increased from 15% to 20%
  • Maim slow reduced from 20% to 20/10% for melee/ranged wielders

Sange and Yasha Sange and Yasha[edit]

  • Maim chance increased from 16% to 30%
  • Maim slow reduced from 32% to 26%/13% for melee/ranged wielders

Shadow Amulet Shadow Amulet[edit]

  • Cost reduced from 1400 to 1300

Silver Edge Silver Edge[edit]

  • Backstab damage reduction increased from 40 to 50%

Smoke of Deceit Smoke of Deceit[edit]

  • Stock replenish time reduced from 12 to 11 minutes
  • No longer has a cooldown attached to your hero when used

Soul Booster Soul Booster[edit]

  • No longer provides HP regeneration
  • Mana regeneration reduced from 100% to 50%

Talisman of Evasion Talisman of Evasion[edit]

  • Cost reduced from 1800 to 1700

Town Portal Scroll Town Portal Scroll[edit]

  • Cost reduced from 75 to 50

Vanguard Vanguard[edit]

  • HP regeneration increased from 6 to 8

Veil of Discord Veil of Discord[edit]

  • Veil debuff is now dispellable

Vladmirs Offering Vladmir's Offering[edit]

  • Armor aura reduced from 5 to 4

Heroes[edit]

Abaddon Abaddon[edit]

Ancient Apparition Ancient Apparition[edit]

  • Cold Feet cooldown reduced from 15/13/11/9 to 13/11/9/7
  • Cold Feet damage timing changed from 0.8/1.6/2.5/3.4 to 0/1/2/3

Arc Warden Arc Warden[edit]

  • Flux no longer slows magic immune units
  • Flux is now purgeable
  • Flux slow reduced from 50% to 35/40/45/50%
  • Magnetic Field cooldown reduced from 50 to 35/30/25/20
  • Magnetic Field duration increased from 3.5/4/4.5/5 to 3.5/4.5/5.5/6.5
  • Magnetic Field now only evades attacks done from outside of the field
  • Spark Wraith mana cost reduced from 100/110/120/130 to constant 80
  • Spark Wraith activation delay reduced from 3 to 2
  • Spark Wraith now applies a 0.4/0.5/0.6/0.7 second purge
  • Spark Wraith damage rescaled from 150/200/250/300 to 100/160/220/280
  • Tempest Double no longer has an HP/Mana cost
  • Tempest Double ability/item cooldowns now persist on the unit
  • Tempest Double no longer replicates items that drop on death
  • Tempest Double cooldown reduced from 65/60/55 to 50/40/30
  • Tempest Double duration reduced from 20 to 12/13/14
  • Tempest Double cast point increased from 0 to 0.15
  • Strength growth increased from 1.9 to 2.3
  • Intelligence growth increased from 2.1 to 2.6

Axe Axe[edit]

  • Counter Helix damage type from Physical to Pure
  • Counter Helix damage reduced from 100/135/170/205 to 90/120/150/180

Bane Bane[edit]

  • Enfeeble mana cost reduced from 95/105/115/125 to 95

Beastmaster Beastmaster[edit]

  • Call of the Wild Hawk's day vision reduced from 700/1000/1300/1600 to 500/750/1000/1250
  • Call of the Wild Hawk's night vision reduced from 700/800/900/1000 to 500/650/800/950

Bloodseeker Bloodseeker[edit]

  • Added Scepter to Bloodseeker
  • Rupture cast point improved from 0.6 to 0.4
  • Strength growth increased from 2 to 2.4

Bounty Hunter Bounty Hunter[edit]

Brewmaster Brewmaster[edit]

  • Replaced Earth Brewling's Pulverize with Demolish
  • Primal Split Earth & Storm damage type from Pierce to Hero
  • Primal Split Brewlings' armor type from Strong to Hero
  • Primal Split Earth attack damage reduced from 40/80/165 to 30/60/90
  • Primal Split Storm attack damage reduced from 40/80/165 to 20/40/60
  • Primal Split Fire attack damage rescaled from 77/122/154 to 80/120/160
  • Storm Brewling's Wind Walk backstab damage increased from 100 to 100/160/220

Bristleback Bristleback[edit]

  • Bristleback damage threshold reduced from 230 to 210
  • Scepter Goo range increased from 600 to 700

Centaur Warrunner Centaur Warrunner[edit]

Chen Chen[edit]

Clockwerk Clockwerk[edit]

  • Battery Assault damage increased from 20/40/60/80 to 20/45/70/95
  • Minor cleanup to Power Cogs push back distance/duration changed from 252/0.84 to 250/0.85

Crystal Maiden Crystal Maiden[edit]

Dazzle Dazzle[edit]

Death Prophet Death Prophet[edit]

  • Spirit Siphon no longer grants vision
  • Spirit Siphon damage type from Pure to Magical and no longer goes through Spell Immunity
  • Spirit Siphon damage increased from 20 + 1/2/3/4% to 25 + 1/2.5/4/5.5%
  • Spirit Siphon duration increased from 5 to 6
  • Spirit Siphon buffer range reduced from 300 to 250
  • Base strength reduced from 19 to 18

Disruptor Disruptor[edit]

Dragon Knight Dragon Knight[edit]

  • Breathe Fire attack damage reduction increased from 20/25/30/35% to 35%
  • Breathe Fire cooldown rescaled from 12 to 14/13/12/11
  • Base damage increased by 4

Drow Ranger Drow Ranger[edit]

  • Gust cast point improved from 0.4 to 0.25

Earth Spirit Earth Spirit[edit]

  • Boulder Smash knockback speed reduced from 1200 to 900
  • Base movement speed reduced from 305 to 295

Earthshaker Earthshaker[edit]

  • Reworked Scepter on Earthshaker

Elder Titan Elder Titan[edit]

  • Echo Stomp damage increased from 80/90/100/110 to 85/110/135/160
  • Echo Stomp grace period for waking up units with damage increased from 0.65 to 0.8

Enchantress Enchantress[edit]

  • Impetus damage reduced from 15/20/25% to 14/18/22%
  • Impetus max distance reduced from 2500 to 1750

Enigma Enigma[edit]

Faceless Void Faceless Void[edit]

  • Time Walk cast range increased from 625 to 675
  • Time Walk cast point increased from 0.2 to 0.3
  • Time Dilation cooldown increased from 36/30/24/18 to 40/34/28/22
  • Time Dilation slow rescaled from 7/8/9/10 to 8
  • Time Lock no longer deals double damage inside Chronosphere
  • Time Lock damage increased from 40/50/60/70 damage to 50/75/100/125
  • Scepter no longer increases Chronosphere's duration

Gyrocopter Gyrocopter[edit]

  • Reworked Scepter on Gyrocopter
  • Base damage reduced by 4

Huskar Huskar[edit]

Invoker Invoker[edit]

  • Invoked Spells cast point increased from 0 to 0.05
  • Cold Snap is now dispellable
  • Ghost Walk cooldown increased from 35 to 45
  • Tornado vision reduced from 600 to 200
  • Forge Spirit Health/Mana changed from Exort/Quas based to Quas/Exort based
  • Base intelligence reduced from 22 to 16

Jakiro Jakiro[edit]

  • Macropyre distance increased from 900 to 1400
  • Macropyre is no longer unit targetable
  • Macropyre Scepter duration increased from 20 to 30 seconds

Juggernaut Juggernaut[edit]

Keeper of the Light Keeper of the Light[edit]

  • Movement speed increased from 315 to 335

Kunkka Kunkka[edit]

  • Torrent damage is now dealt evenly over 8 ticks
  • Torrent stun duration increased from 1.53 to 1.6
  • Torrent mana cost reduced from 120 to 90/100/110/120
  • Base armor increased by 2

Legion Commander Legion Commander[edit]

  • Duel no longer ignores Disarm and Ethereal states on either target
  • Duel Scepter duration increased from 4.75/5.5/6.25 to 6/7/8

Lich Lich[edit]

Lifestealer Lifestealer[edit]

  • Infest can now only target ancients with Level 2 and Level 3
  • Strength growth increased from 2.4 to 3.0

Lone Druid Lone Druid[edit]

Luna Luna[edit]

  • Agility growth increased from 2.8 to 3.3

Magnus Magnus[edit]

  • Base HP regeneration increased from 0.25 to 0.75
  • Base damage increased by 4

Medusa Medusa[edit]

  • Stone Gaze damage amplification increased from 30/40/50% to 50%
  • Stone Gaze duration rescaled from 6 to 5/6/7 seconds
  • Stone Gaze slow reduced from 50 to 35%

Meepo Meepo[edit]

  • Base damage increased by 4

Mirana Mirana[edit]

  • Added Scepter to Mirana

Morphling Morphling[edit]

  • Replicate damage dealt increased from 50% to 80%
  • Hybrid cooldown reduced from 120 to 70

Naga Siren Naga Siren[edit]

  • Mirror Image illusion damage increased from 20/25/30/35% to 25/30/35/40%
  • Song of the Siren Scepter regeneration rate increased from 8 to 10%
  • Song of the Siren now affects units like Golems

Nature's Prophet Nature’s Prophet[edit]

  • Treants bounty increased from 14-20 to 18-24
  • Treants vision reduced from 1000/800 to 500

Necrophos Necrophos[edit]

  • Reaper's Scythe respawn time penalty reduced from 30 to 10/20/30
  • Reaper's Scythe damage factor increased from 0.4/0.6/0.9 to 0.6/0.75/0.9

Nyx Assassin Nyx Assassin[edit]

  • Fixed Spiked Carapace not preventing damage when a Spell Immune attacker damages you
  • Base HP regeneration increased from 2.5 to 3.5

Omniknight Omniknight[edit]

Oracle Oracle[edit]

  • Added Scepter to Oracle

Outworld Destroyer Outworld Devourer[edit]

  • Arcane Orb Intelligence Steal reduced from 2/3/4/5 to 1/2/3/4
  • Arcane Orb mana cost increased from 100 to 100/120/140/160
  • Astral Imprisonment cast range reduced from 450/500/550/600 to 225/350/475/600

Phantom Assassin Phantom Assassin[edit]

  • Stifling Dagger now does a real physical attack for 60 + 25/40/55/70% of your attack damage. All attack effects work and behave as if your hero performed them.
  • Phantom Assassin turn rate increased from 0.4 to 0.6

Phoenix Phoenix[edit]

  • Supernova Scepter now also increases the number of attacks needed to destroy the Supernova to 7/10/13

Puck Puck[edit]

Pugna Pugna[edit]

  • Nether Ward now treats Illusions as creeps for hit count calculation

Razor Razor[edit]

Riki Riki[edit]

Rubick Rubick[edit]

  • Fade Bolt damage increased from 70/140/210/280 to 75/150/225/300
  • Null Field increased from 5/10/15/20% to 10/14/18/22%
  • Turn rate increased from 0.5 to 0.7

Sand King Sand King[edit]

  • Sand Storm max channel time rescaled from 20/40/60/80 to 50

Shadow Demon Shadow Demon[edit]

  • Disruption illusion damage increased from 30/40/50/60 to 30/45/60/75%
  • Soul Catcher cooldown reduced from 13 to 13/12/11/10

Shadow Fiend Shadow Fiend[edit]

  • Requiem of Souls damage lines travel distance rescaled from 975/1000/1025 to 1000
  • Requiem of Souls Starting Width increased from 75/100/125 to 125
  • Requiem of Souls End Width rescaled from 400/425/450 to 425
  • Scepter now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46

Shadow Shaman Shadow Shaman[edit]

Silencer Silencer[edit]

  • Last Word no longer slows
  • Arcane Curse base duration reduced from 7 to 6
  • Arcane Curse now slows movement speed by 9/12/15/18%
  • Arcane Curse cooldown increased from 18/16/14/12 to 20/18/16/14
  • Glaives of Wisdom damage rescaled from 30/50/70/90% to 35/50/65/80%

Skywrath Mage Skywrath Mage[edit]

  • Mystic Flare Scepter duration increased from 2.4 to 12 seconds
  • Mystic Flare Scepter cooldown increased from 20/10/0 to 20/10/5

Sniper Sniper[edit]

  • Shrapnel damage increased from 12/24/36/48 to 15/30/45/60

Spectre Spectre[edit]

  • Spectral Dagger slow no longer goes through Spell Immunity
  • Haunt cooldown increased from 120 to 140/130/120
  • Haunt Illusions are no longer unstunnable
  • Agility growth reduced from 2.2 to 1.8

Storm Spirit Storm Spirit[edit]

  • Added Scepter to Storm Spirit

Sven Sven[edit]

  • Base movement speed reduced from 295 to 290

Terrorblade Terrorblade[edit]

  • Base armor increased by 3

Timbersaw Timbersaw[edit]

Tinker Tinker[edit]

  • Rearm mana cost reduced from 125/225/325 to 100/200/300
  • Rearm can no longer refresh Pipe of Insight
  • Base intelligence increased from 27 to 30

Treant Protector Treant Protector[edit]

  • Nature's Guise tree search radius reduced from 375 to 350
  • Nature's Guise tree search grace duration reduced from 1 to 0.75 seconds
  • Nature's Guise movement speed increased from 10% to 14/16/18/20%
  • Leech Seed cooldown reduced from 16/14/12/10 to 16/13/10/7

Troll Warlord Troll Warlord[edit]

Tusk Tusk[edit]

  • Walrus Kick cooldown reduced from 12 to 8
  • Walrus Kick damage increased from 200 to 350

Undying Undying[edit]

  • Tombstone now treats Illusions as creeps for hit count calculation

Vengeful Spirit Vengeful Spirit[edit]

  • Magic Missile stun rescaled from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8

Viper Viper[edit]

Visage Visage[edit]

  • Gravekeeper's Cloak recharge time reduced from 4 to 3 seconds
  • Gravekeeper's Cloak minimum damage threshold increased from 2 to 15
  • Stone Form stun delay reduced from 1 to 0.85

Warlock Warlock[edit]

  • Shadow Word cast range increased from 500 to 525/600/675/750
  • Fatal Bonds cooldown reduced from 25 to 24/22/20/18
  • Flaming Fists damage changed from 40% chance for 80/115/150 to 100% chance for 40/50/60

Weaver Weaver[edit]

  • Time Lapse now disjoints projectiles
  • Time Lapse Scepter cooldown reduced from 20 to 16
  • Weaver now loses unit collision immediately when casting Shukuchi rather than after fading

Winter Wyvern Winter Wyvern[edit]

  • Added Scepter to Winter Wyvern

Wraith King Wraith King[edit]

  • Mortal Strike now does a critical hit for double the value when attacking non-heroes

Zeus Zeus[edit]

  • Static Field damage reduced from 5/7/9/11% to 4/6/8/10%
  • Static Field no longer disables Blink Dagger
  • Thundergod's Wrath damage reduced from 225/350/475 to 225/325/425

External Links[edit]